Amara Aw’Mak’re

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One Chip Equals:
Loyalty 1 - 50 hours of downtime or 1000 nuyen
Loyalty 2 - 45 hours of downtime or 900 nuyen
Loyalty 3 - 40 hours of downtime or 800 nuyen
Loyalty 4 - 35 hours of downtime or 700 nuyen
Loyalty 5 - 30 hours of downtime or 600 nuyen
Loyalty 6 - 25 hours of downtime or 500 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


NAN Diplomat (Legwork - Intuition), Connection 5 (Public)

Common Dice Pools: Knowledge: Politics 18 [4], Megacorps 16 [4], History 13 [4], Government Procedures 15 [4], Smuggling 12 [4], Go-Gangs 15 [4], Grey Markets 12 [4].
(They'll generally tell you what they know for free)

Ask around 10 [11] (Asking around costs at least a chip). For some topics, the contact has more dice: Politics 15 [11], Megacorps 15 [11], History 14 [11], Government Procedures 12 [11], Smuggling 13 [11], Go-Gangs 14 [11], Grey Markets 12 [11].

Trolls don’t have a reputation for being gentle or kind, and politicians even less so. Yet Amara Aw’Mak’re of the Salish Shidhe Council has worked hard to dispel that notion. The troll woman is as tall and broad as any of her kin, but her eyes twinkle with a matronly warmth rarely found in the 6th World. As a diplomat she shoulders the burden of representing her people in the labyrinthine Seattle politics, often providing aid or lobbying for increased social spending. Her generosity is tempered however with a fierce protective instinct, something many overzealous Knight Errant officers have found to their detriment.

You Are Safe Now At Loyalty 5, If you can get to the NaN border, Amara will get you over it, and into a political safehouse for up to her connection in days.

B A R S W L I C Edg Ess
9 6 3 9 2 4 2 5 1 6

Skills: Etiquette 10, Pistols 7, Clubs 4, Perception 7, Palming 7, Pilot Aircraft 8, Spellcasting 8, Swimming 5.
(Eight hours of safe work costs two chips)

Skill Pools: Etiquette 17 [6], Pistols 13 [10], Clubs 10 [10], Perception 12 [4], Palming 13 [10], Pilot Aircraft 11 [4], Spellcasting 8, Swimming 14 [10].
(Eight hours of safe work costs two chips)

Knowledge Skills: Politics 10, Megacorps 10, History 9, Government Procedures 7, Smuggling 8, Go-Gangs 9, Grey Markets 7.
(They'll generally tell you what they know for free)

Knowledge Skill Pools: Politics 18 [4], Megacorps 16 [4], History 13 [4], Government Procedures 15 [4], Smuggling 12 [4], Go-Gangs 15 [4], Grey Markets 12 [4].
(They'll generally tell you what they know for free)

Ask around 10 [11] (Asking around costs at least a chip). For some topics, the contact has more dice: Politics 15 [11], Megacorps 15 [11], History 14 [11], Government Procedures 12 [11], Smuggling 13 [11], Go-Gangs 14 [11], Grey Markets 12 [11].
Networking 22 [11]. (Networking generally costs two chips)
Find Gear 6 [11]. (Finding gear costs a chip)

Troll

None

Facts about "Amara Aw’Mak’re"
Connection5 +
Contact PermissionsPublic +
Contact TitleNAN Diplomat +
Contact TypeLegwork - Intuition +
First special ability descAt Loyalty 5, If you can get to the NaN border, Amara will get you over it, and into a political safehouse for up to her connection in days. +
First special ability nameYou Are Safe Now +