Cracky The Crack Fiend

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One Chip Equals:
Loyalty 1 - 10 hours of downtime or 100 nuyen
Loyalty 2 - 9 hours of downtime or 90 nuyen
Loyalty 3 - 8 hours of downtime or 80 nuyen
Loyalty 4 - 7 hours of downtime or 70 nuyen
Loyalty 5 - 6 hours of downtime or 60 nuyen
Loyalty 6 - 5 hours of downtime or 50 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


(Legwork - Intuition), Connection 1 (Public)

Common Dice Pools: Knowledge: Legwork - Intuition 10 [5], Military 7 [5], Street Gangs 7 [5], Shadow Communities 7 [5], Sports 8 [5], Denver Nexus 9 [5], Denver Nexus 9 [5].
(They'll generally tell you what they know for free)

Ask around 3 [6] (Asking around costs at least a chip). For some topics, the contact has more dice: Legwork - Intuition 6 [6], Military 4 [6], Street Gangs 4 [6], Shadow Communities 4 [6], Sports 4 [6], Denver Nexus 5 [6], Denver Nexus 5 [6].

A Drug Addict who'll do anything for his fix. He gets around, and as such he gets to know things. Cracky is a man that defies normal expectations. By all means he should be dead but somehow he keeps kicking.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

B A R S W L I C Edg Ess
2 2 2 3 3 4 3 2 2 6

Skills: Etiquette 5, Archery 2, Clubs 2, Perception 2, Disguise 2, Navigation 2, Computer 2, Impersonation 2.
(Eight hours of safe work costs two chips)

Skill Pools: Etiquette 9 [5], Archery 4 [4], Clubs 4 [4], Perception 8 [5], Disguise 5 [5], Navigation 5 [5], Computer 6 [5], Impersonation 6 [5].
(Eight hours of safe work costs two chips)

Knowledge Skills: Legwork - Intuition 5, Military 3, Street Gangs 3, Shadow Communities 3, Sports 3, Denver Nexus 4, Denver Nexus 4.
(They'll generally tell you what they know for free)

Knowledge Skill Pools: Legwork - Intuition 10 [5], Military 7 [5], Street Gangs 7 [5], Shadow Communities 7 [5], Sports 8 [5], Denver Nexus 9 [5], Denver Nexus 9 [5].
(They'll generally tell you what they know for free)

Ask around 3 [6] (Asking around costs at least a chip). For some topics, the contact has more dice: Legwork - Intuition 6 [6], Military 4 [6], Street Gangs 4 [6], Shadow Communities 4 [6], Sports 4 [6], Denver Nexus 5 [6], Denver Nexus 5 [6].
Networking 10 [6]. (Networking generally costs two chips)
Find Gear 3 [6]. (Finding gear costs a chip)

Human

Connection1 +
Contact PermissionsPublic +
Contact TypeLegwork - Intuition +
First special ability descAt loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work. +
First special ability nameWhat are friends for? +