Doc Flesh

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One Chip Equals:
Loyalty 1 - 20 hours of downtime or 200 nuyen
Loyalty 2 - 18 hours of downtime or 180 nuyen
Loyalty 3 - 16 hours of downtime or 160 nuyen
Loyalty 4 - 14 hours of downtime or 140 nuyen
Loyalty 5 - 12 hours of downtime or 120 nuyen
Loyalty 6 - 10 hours of downtime or 100 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Street Doc (Service - Medicine), Connection 2 (Public)

Common Dice Pools: Medicine 15 [5], Etiquette 5 [4], Pistols 4 [6], Unarmed Combat 5 [6], Perception 8 [5], First Aid 13 [5], Sneaking 6 [6], Pilot Aircraft 5 [5], Spellcasting 1.
(Eight hours of safe work costs a chip)

Albert “Doc Flesh” Bernard does not answer how he became a vampire, or whether his obsessive search for a synthetic blood on which the infected might feed without the need for metahuman sustenance started before or after his change. Few ask; the doctor has learned through hard lessons to choose his friends carefully, not least because they are in great supply. Doctors that don’t ask questions or tell tales are always in demand among a select (but significant) portion of the barrens’ population, and doctors that dispose of discarded debris in Doc Flesh’s particularly efficient manner, especially so. It’s best not to ask questions about that, either.

Really, Don't Ask At loyalty 3, Doc Flesh will dispose of bodies that you bring him. He doesn't ask questions, and neither should you.

Housecalls At loyalty 5, Doc Flesh will come to you, if he can, for medical or (limited) disposal services -- but only at night. As a vampire that can turn into mist, he can get into a lot of places.

B A R S W L I C Edg Ess
6 3 2 5 2 4 4 1 1 6

Skills: Medicine 3, Etiquette 2, Pistols 1, Unarmed Combat 2, Perception 1, First Aid 3, Sneaking 1, Pilot Aircraft 3, Spellcasting 1.
(Eight hours of safe work costs a chip)

Skill Pools: Medicine 15 [5], Etiquette 5 [4], Pistols 4 [6], Unarmed Combat 5 [6], Perception 8 [5], First Aid 13 [5], Sneaking 6 [6], Pilot Aircraft 5 [5], Spellcasting 1.
(Eight hours of safe work costs a chip)

Knowledge Skills: Infected 2, Seattle 2, Drugs 3, Biology 2, Item Appraisal 2, Shadow Communities 2.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Infected 7 [5], Seattle 8 [5], Drugs 9 [5], Biology 8 [5], Item Appraisal 8 [5], Shadow Communities 7 [5].
(They'll generally tell you what they know for a chip)

Ask around 3 [6] (Asking around costs at least two chips). For some topics, the contact has more dice: Police Procedures 5 [6], Infected 4 [6], Seattle 4 [6], Drugs 5 [6], Biology 4 [6], Item Appraisal 4 [6], Shadow Communities 4 [6].
Networking 7 [6]. (Networking generally costs two chips)
Find Gear 2 [6]. (Finding gear costs a chip)

Ork

Facts about "Doc Flesh"
Connection2 +
Contact PermissionsPublic +
Contact TitleStreet Doc +
Contact TypeService - Medicine +
First special ability descAt loyalty 3, Doc Flesh will dispose of bodies that you bring him. He doesn't ask questions, and neither should you. +
First special ability nameReally, Don't Ask +