Dr. Nathaniel Ferrier

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Dr. Nathaniel Ferrier.jpg
One Chip Equals:
Loyalty 1 - 70 hours of downtime or 2100 nuyen
Loyalty 2 - 63 hours of downtime or 1890 nuyen
Loyalty 3 - 56 hours of downtime or 1680 nuyen
Loyalty 4 - 49 hours of downtime or 1470 nuyen
Loyalty 5 - 42 hours of downtime or 1260 nuyen
Loyalty 6 - 35 hours of downtime or 1050 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Dr. Nathaniel Ferrier (Service - Biotech), Connection 7 (Private)

Common Dice Pools: Biotechnology 30 [11], Etiquette 16 [7], Pistols 12 [6], Industrial Mechanic 15 [11], Perception 16 [11], Cybertechnology 26 [11], Medicine 25 [11], Chemistry 21 [11].
(Eight hours of safe work costs a chip)

A 'ware specialist who now works at a former EVO research facility in Salish territory. Now under the control of another entity, he is able to conduct his research with a greater degree of latitude. His current employer allows him to work on particular runners that she has pre-approved of (this contact may only be gained as a reward). He is single-minded in his devotion to the advancement of cyber-, bio- and gene-tech, but tries to make those who make use of his services feel at ease about the work he does.

Really, Don't Ask At loyalty 3, Dr. Ferrier will dispose of bodies that you bring him. He doesn't ask questions, and neither should you.

We Can Rebuild Him At loyalty 4, you gain access to a deltaware clinic, and can have deltaware installed. Contacts must have at least 7 connection to use this power. (The cost of installation is already included in the price.)

B A R S W L I C Edg Ess
4 5 2 5 3 12 5 6 1 4

Skills: Biotechnology 11, Etiquette 8, Pistols 7, Industrial Mechanic 3, Perception 8, Cybertechnology 10, Medicine 7, Chemistry 5.
(Eight hours of safe work costs a chip)

Skill Pools: Biotechnology 30 [11], Etiquette 16 [7], Pistols 12 [6], Industrial Mechanic 15 [11], Perception 16 [11], Cybertechnology 26 [11], Medicine 25 [11], Chemistry 21 [11].
(Eight hours of safe work costs a chip)

Knowledge Skills: Biology 6, Chemistry 4, HMHVV 6, Parazoology 4, EVO 4, Parabotony 4.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Biology 18 [11], Chemistry 16 [11], HMHVV 18 [11], Parazoology 16 [11], EVO 16 [11], Parabotony 16 [11].
(They'll generally tell you what they know for a chip)

Ask around 13 [14] (Asking around costs at least two chips). For some topics, the contact has more dice: Biotechnology 15 [14], EVO 14 [14].
Networking 26 [14]. (Networking generally costs two chips)
Find Gear 7 [14]. (Finding gear costs a chip)

Human

None

Facts about "Dr. Nathaniel Ferrier"
Connection7 +
Contact PermissionsPrivate +
Contact TitleDr. Nathaniel Ferrier +
Contact TypeService - Biotech +
First special ability descAt loyalty 3, Dr. Ferrier will dispose of bodies that you bring him. He doesn't ask questions, and neither should you. +
First special ability nameReally, Don't Ask +