Dr. Spicy Steve

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One Chip Equals:
Loyalty 1 - A chip is 60 hours of downtime or 1800 nuyen

Loyalty 2 - A chip is 54 hours of downtime or 1620 nuyen Loyalty 3 - A chip is 48 hours of downtime or 1440 nuyen Loyalty 4 - A chip is 42 hours of downtime or 1260 nuyen Loyalty 5 - A chip is 36 hours of downtime or 1080 nuyen Loyalty 6 - A chip is 30 hours of downtime or 900 nuyen

You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Street Doc (Gear - Augmentations), Connection 6 (Public)

Common Dice Pools: Find Gear 21 [14], Find Augmentations 27 [14]. (Finding gear in his specialty is free; others cost a chip)

A frantic and somewhat addled human man in his mid twenties, 'Dr Spicy Steve' (Or Mr. Steven Locke, as his SIN states.) is a street doc with access to a variety of augmentations that could be described as 'Surprising'. At any given moment, there's good odds he's on both novacoke and psyche, giving him the edge he needs to compete in this market (And also making sleep somewhat challenging, but who needs sleep when you have drugs.) If you don't mind being operated on by a person currently on novacoke, who hasn't slept for probably three days or so, Dr. Spicy Steve might be the doc for you.

"Of COURSE I've got drugs." Dr. Spicy Steve specialises in augmentations and medical equipment/drugs. If something falls under any of those categories, he can treat is as his speciality.

"Coulda sworn I had one somewhere." If Dr Steve fails an availability roll, he can try again without waiting. He can only do this once per month.

B A R S W L I C Edg Ess
4 4 2 (4) 2 4 6 (8) 2 (4) 5 (7) 4 3

Skills: Negotiation 10, Etiquette 6, Automatics 5, Unarmed Combat 3, Perception 4, Biotechnology 5, Cybertechnology 8, Medicine 9, First Aid 5.
(Eight hours of safe work costs two chips)

Skill Pools: Negotiation 22 [8], Etiquette 15 [8], Automatics 9 [4], Unarmed Combat 7 [4], Perception 9 [8], Biotechnology 17 [8], Cybertechnology 20 [8], Medicine 23 [8], First Aid 19 [8].
(Eight hours of safe work costs two chips)

Knowledge Skills: Tribes 10, Ancient Languages 9, Anthropology 9, Aircraft 10, Ares Macrotechnology 8.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Tribes 20 [8], Ancient Languages 19 [8], Anthropology 19 [8], Ares Macrotechnology 17 [8], Aircraft 19 [8], Ares Macrotechnology 17 [8].
(They'll generally tell you what they know for a chip)

Ask around 13 [14] (Asking around costs at least two chips). For some topics, the contact has more dice: Tribes 16 [14], Ancient Languages 15 [14], Anthropology 15 [14], Ares Macrotechnology 14 [14], Aircraft 16 [14], Ares Macrotechnology 14 [14].
Networking 21 [14]. (Networking generally costs two chips)
Find Gear 21 [14], Find Augmentations 27 [14]. (Finding gear in his specialty is free; others cost a chip)

Human

Facts about "Dr. Spicy Steve"
Connection6 +
Contact PermissionsPublic +
Contact TitleStreet Doc +
Contact TypeGear - Augmentations +
First special ability descDr. Spicy Steve specialises in augmentations and medical equipment/drugs. If something falls under any of those categories, he can treat is as his speciality. +
First special ability name"Of COURSE I've got drugs." +