Dream Glow (run)

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GM: User:AfroNin Runners:
RVP: 70
Date: 06th July 2019

Long-winded run, essentially runners need to enter a stealthed, barriered airborne aircraft carrier military base of the Wei nation in China. Even worse? It's surrounded by Ten Thousand Spirits of China's ancestors that gifted the soldiers with additional powers. Once there, they have to snag the General there and enter his dreams via a powerful dream device to instill in his mind the idea that these spirits might not be the best way to do warfare, and to renounce them in a critical moment in the future of his warfare. Disguised as mechanics they enter, take out some Shadow spirit-possessed runners, bonk against the native Wards, get screened on the air base, stay hidden and even manage to help out on the base a bit here and there. Of course it's all temporary, because they mug an officer's brain, then bumrush the General in his quarters on the single half-hour he has for a bio break. They go on a dream journey, give him a doubt condition dependent on the destruction of his air fortress.... Then destroy his air fortress! 11 hour run, so RVP is justified.

Dream Glow (run)