Bartender (Legwork), Connection 2 (Public)
Common Pools: Ask Around 9, Bars and Clubs 10, News 10 (Rumors 12), Palming 12, Etiquette 13
Now many patrons of “The Éire Pub” come for the excellent beer alone, but spend more than five minutes there and you’ll be infected by the warm smile of the red-haired elf that graces the back of the counter. Eileen Murphy has been serving drinks there since she was a wee little lassie, but there is more to her than just a pretty face with a penchant for cracking the most side-splitting of jokes. See Eileen has her ear planted firmly to the ground. A lot of loose lips can be found in a bar, and she’s found a market for those seeking to learn what new rumours are going around. For a bit of privacy from prying eyes or ears Eileen has been known to open the Éire’s extensive back rooms to those she somewhat trusts. She might even throw you a kiss if you get lucky.
The Back, Back Room: At Loyalty 4, Eileen will let you into one of her back, back rooms: secure, anonymous rooms that you can use for legwork or other purposes.
Skills: Etiquette 6, Palming 5 (+2 Legerdemain), Negotiation 5, Con 5
Knowledge Skills: Bars and Clubs 6, News 6 (+2 Rumours), Shadow Community 4, Black Market 4
Elf, 28. Located in Downtown. Preferred Payment Method.
|Action||What the Contact Does||Cost|
|Legwork (Knowledge Skills)||Rolls their appropriate knowledge skill||Free for legwork contacts; 1 chip otherwise.|
|Legwork (Asking Around)||Extended Test: Connection + Charisma [Social + Connection]. You can substitute an appropriate knowledge skill for Charisma, at the GM's discretion||1 for legwork contacts; 2 chips otherwise.|
|Networking||Connection + Etiquette + Charisma [Social + Connection]. The threshold is the target NPC's connection rating. Even on a success, you might only meet with a subordinate.||Free for networking contacts; 2 chips otherwise.|
|Gear||Negotiation + Charisma [Social + Connection] vs. Availability. Add Gear contacts' Connection to gear in their specialty.||Free for gear contacts getting gear in their specialty; one chip otherwise.|
|Services||Rolls their appropriate active skill or uses their special ability. If the contact can assume teamwork, it will be reflected in the contact's common pools (this is common for service contacts).||1 chip for service contacts; two chips otherwise. This gets you up to eight hours of safe work.|
|Favors|| Variable. All contacts can do favors, but a contact won't do you a favor whose rating exceeds their loyalty.
|Chips equal to the favor's rating.|
(You can always pay a contact the equivalent nuyen for a service instead of chips.)
|Hours of Downtime||Loyalty|
Created by: User:SCKoNi