Taxi Driver (Service), Connection 1 (Public)
Common Pools: Pilot Groundcraft 12 (14 Wheeled), Navigation 10, Area Knowledge (Seattle) 10, Bars and Clubs 6
It’s hard being an Ork out there, especially when you were blessed with a face only a cheese grater could truly appreciate. How Francis Gray managed not only to survive, but thrive in the competitive taxi market of 2070s Seattle is a mystery all on its own. It might have something to do with his bubbly personality, with the constant of insults and rants that echo from within his ill-kept yet famously robust Ford Americar. Or with the loaded shotgun that sits comfortably in front of the passenger seat. Regardless of what first impression the loud-mouthed Ork might make though, he’s a rock solid driver and been through enough scraps to get you safely to the other side.
You Ride For Free: At Loyalty 4, cab rides with Francis are always covered by your lifestyle, even if it's street.
Skills: Pilot (Groundcraft) 6 (+2 Wheeled), Navigation 6, Longarms 4, Automotive Mechanic 4
Knowledge Skills: Area Know (Seattle) 6, Sprawl Life 4, Bars and Clubs 4, Conspiracies 4
Ork, 19. Location: Tacoma
|Action||What the Contact Does||Cost|
|Legwork (Knowledge Skills)||Rolls their appropriate knowledge skill||Free for legwork contacts; 1 chip otherwise.|
|Legwork (Asking Around)||Extended Test: Connection + Charisma [Social + Connection]. You can substitute an appropriate knowledge skill for Charisma, at the GM's discretion||1 for legwork contacts; 2 chips otherwise.|
|Networking||Connection + Etiquette + Charisma [Social + Connection]. The threshold is the target NPC's connection rating. Even on a success, you might only meet with a subordinate.||Free for networking contacts; 2 chips otherwise.|
|Gear||Negotiation + Charisma [Social + Connection] vs. Availability. Add Gear contacts' Connection to gear in their specialty.||Free for gear contacts getting gear in their specialty; one chip otherwise.|
|Services||Rolls their appropriate active skill or uses their special ability. If the contact can assume teamwork, it will be reflected in the contact's common pools (this is common for service contacts).||1 chip for service contacts; two chips otherwise. This gets you up to eight hours of safe work.|
|Favors|| Variable. All contacts can do favors, but a contact won't do you a favor whose rating exceeds their loyalty.
|Chips equal to the favor's rating.|
(You can always pay a contact the equivalent nuyen for a service instead of chips.)
|Hours of Downtime||Loyalty|
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