Gorg The Mighty

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One Chip Equals:
Loyalty 1 - 50 hours of downtime or 1000 nuyen
Loyalty 2 - 45 hours of downtime or 900 nuyen
Loyalty 3 - 40 hours of downtime or 800 nuyen
Loyalty 4 - 35 hours of downtime or 700 nuyen
Loyalty 5 - 30 hours of downtime or 600 nuyen
Loyalty 6 - 25 hours of downtime or 500 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Fixer, military nerd and matrix game addict (Gear - Electronics), Connection 5 (Public)

Common Dice Pools: Find Gear 19 [12], Find Electronics 24 [12]. (Finding gear is free for Electronics but otherwise costs a chip)

By day, he is George Baines, the mild-mannered shopkeeper of Tek 'N' Tusk, selling commlinks and electronics accessories to the good people of the Ork Underground. His true passion, made apparent by his shop's decor, appears to be tanks.

By night, he is Gorg The Mighty, level 97 Treadborn Commander and leader of <Situation Excellent>, the leading guild of Gank Templars: Apocalypse Waifu Legend.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

B A R S W L I C Edg Ess
3 6 6 3 5 9 9 6 3 3

Skills: Negotiation 7, Etiquette 4, Pistols 7, Perception 6, Hardware 5, Armorer 5, Artisan 6, Con 4, Tasking 7.
(Eight hours of safe work costs two chips)

Skill Pools: Negotiation 19 [7], Etiquette 12 [7], Pistols 13 [5], Perception 18 [11], Hardware 18 [11], Armorer 18 [11], Artisan 19 [11], Con 12 [7], Tasking 10.
(Eight hours of safe work costs two chips)

Knowledge Skills: Military History 6, Military Hardware 6, Tech Trends 4, Matrix Games 6, CAS 6, Administration 7.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Military History 17 [11], Military Hardware 17 [11], Tech Trends 16 [11], Matrix Games 19 [11], CAS 17 [11], Administration 19 [11].
(They'll generally tell you what they know for a chip)

Ask around 11 [12] (Asking around costs at least two chips). For some topics, the contact has more dice: Negotiation 12 [12], Administration 12 [12].
Networking 17 [12]. (Networking generally costs two chips)
Find Gear 19 [12], Find Electronics 24 [12]. (Finding gear is free for Electronics but otherwise costs a chip)

Ork

Facts about "Gorg The Mighty"
Connection5 +
Contact PermissionsPublic +
Contact TitleFixer, military nerd and matrix game addict +
Contact TypeGear - Electronics +
First special ability descAt loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work. +
First special ability nameWhat are friends for? +