Hopscotch
One Chip Equals: |
Loyalty 1 - 40 hours of downtime or 800 nuyen Loyalty 2 - 36 hours of downtime or 720 nuyen Loyalty 3 - 32 hours of downtime or 640 nuyen Loyalty 4 - 28 hours of downtime or 560 nuyen Loyalty 5 - 24 hours of downtime or 480 nuyen Loyalty 6 - 20 hours of downtime or 400 nuyen |
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly. |
Made Man (Networking), Connection 4 (Private)
Common Dice Pools: Networking 21 [12]. (Networking is generally free)
Ezekial, after he got out of the joint, returned to the family business of organised crime. He was a technical sergeant back in Mutt's unit, and he's developed a role as a book keeper and organiser within the Gianelli family. He's skittish in person, constantly smoking to take the edge off. No one sure why he's this way, most guess it's because of his time in the military which he refuses to talk about.
Don't ask, don't tell. Hopscotch can secure weapons like a gear contact, however due the nature of how he gets them everything is hot and wanted by the police. These items are provided at a 10% discount.
Ey, forget about it. At loyalty 5, Hopscotch will pull some favours in the family to put you in a safehouse. First week is free, but after that each week costs a chip.
B | A | R | S | W | L | I | C | Edg | Ess | |
---|---|---|---|---|---|---|---|---|---|---|
3 | 4 | 3 | 2 | 3 | 7 | 5 | 6 | 3 | 4.10 |
Skills: Negotiation 8, Etiquette 8, Longarms 5, Perception 4, Con 4, Artisan 4, Computer 8.
(Eight hours of safe work costs two chips)
Skill Pools: Negotiation 20 [8], Etiquette 17 [8], Longarms 9 [6], Perception 10 [7], Con 13 [8], Artisan 11 [7], Computer 15 [7].
(Eight hours of safe work costs two chips)
Knowledge Skills: Administration 6, Organized Crime 6, News 4, Underworld 6, Corporate Culture 3, Sports 4.
(They'll generally tell you what they know for a chip)
Knowledge Skill Pools: Administration 10 [4], Organized Crime 9 [4], News 8 [4], Matrix Design 8 [4], Corporate Culture 10 [4], Sports 10 [4].
(They'll generally tell you what they know for a chip)
Ask around 11 [12] (Asking around costs at least two chips). For some topics, the contact has more dice: Negotiation 12 [12].
Networking 21 [12]. (Networking is generally free)
Find Gear 20 [12]. (Finding gear costs a chip)
Human
None
Connection | 4 + |
Contact Permissions | Private + |
Contact Title | Made Man + |
Contact Type | Networking + |
First special ability desc | Hopscotch can secure weapons like a gear contact, however due the nature of how he gets them everything is hot and wanted by the police. These items are provided at a 10% discount. + |
First special ability name | Don't ask, don't tell. + |