Irving "No One" Wright

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One Chip Equals:
Loyalty 1 - 60 hours of downtime or 1800 nuyen
Loyalty 2 - 54 hours of downtime or 1620 nuyen
Loyalty 3 - 48 hours of downtime or 1440 nuyen
Loyalty 4 - 42 hours of downtime or 1260 nuyen
Loyalty 5 - 36 hours of downtime or 1080 nuyen
Loyalty 6 - 30 hours of downtime or 900 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Airman (Gear - Aircraft), Connection 6 (Public)

Common Dice Pools: Find Gear 20 [12], Find Aircraft 26 [12]. Finding aircraft gear is free; others cost a chip.

Irving used to work for Ares' aircraft division, where he managed a considerable aircraft supply chain. He doesn't talk about what led him to retire and start his small aircraft business, but rumors range from too much metatype prejudice to an infestation of bug spirits. Whatever the reason, he's still maintained many of his contacts at Ares, and between these and his connections to a number of grey markets, he's able to furnish just about anything -- for people he likes.

Irving is rich, and acts like it. He's has had Leonization once already and expects to go through more; he likes nice suits and expensive food.

No One Can Get That For You At loyalty 5, Irving applies his connection to find any kind of gear, and getting gear of any kind doesn't cost a chip. (Use his ""Find Aircraft"" pool in place of his ""Find Gear"" pool).

B A R S W L I C Edg Ess Resonance,
5 4 2 5 2 4 5 6 3 4 2

Skills: Negotiation 10, Etiquette 10, Pistols 4, Perception 4, Aeronautics Mechanic 5, Pilot Aircraft 7, Pilot Aerospace 5, Armorer 5, Tasking 9. Using skills costs two chips per job and possibly more for big or risky jobs (GM discretion; big jobs are usually longer than 8 hours of work; consult the favor table for guidance). Contacts won't use combat skills to aid you in combat.

Skill Pools: Negotiation 20 [6], Etiquette 18 [6], Pistols 8 [6], Perception 12 [5], Aeronautics Mechanic 13 [5], Pilot Aircraft 9 [5], Pilot Aerospace 7 [5], Armorer 13 [5], Tasking 14. Using skills costs two chips per job and possibly more for big or risky jobs (GM discretion; big jobs are usually longer than 8 hours of work; consult the favor table for guidance). Contacts won't use combat skills to aid you in combat.

Knowledge Skills: Ares Macrotechnology 8, Grey Markets 6, Street Rumors 5, Ancient History 4, Or'zet 8, Engineering 4. They'll tell what they know for a chip, and you might need to negotiate or pay, if it's dangerous or risky to divulge (GM discretion).

Knowledge Skill Pools: Ares Macrotechnology 13 [5], Grey Markets 11 [5], Street Rumors 11 [5], Ancient History 9 [5], Or'zet 14 [5], Engineering 9 [5]. They'll tell what they know for a chip, and you might need to negotiate or pay, if it's dangerous or risky to divulge (GM discretion).

Ask around 12 [12]. For some topics, the contact has more dice: Crook Hangouts 14 [12], Ares Macrotechnology 14 [12], Or'zet 14 [12]. Asking around costs two chips. It might cost more (GM discretion) if the asking is dangerous or risky.

Networking 24 [12]. Networking costs two chips but might cost more if the networking is dangeorus or risky (GM discretion).

Find Gear 20 [12], Find Aircraft 26 [12]. Finding gear (of any kind) is free.

Ork

None

Connection6 +
Contact PermissionsPublic +
Contact TitleAirman +
Contact TypeGear - Aircraft +
First special ability descAt loyalty 5, Irving applies his connection to find any kind of gear, and getting gear of any kind doesn't cost a chip. (Use his ""Find Aircraft"" pool in place of his ""Find Gear"" pool). +
First special ability nameNo One Can Get That For You +