Karaoke For Dummies

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GM: User:Someguy_339 Runners:
RVP: 13
Date: 11 October 2018

Runners meet the Johnson at jazz club that doubles as a runner bar to learn the details of the job. A woman's son has been missing for 3 days and it's up to the runners to find him.Brick browses through the MeFeed page for Carlo, the target, and finds he was last seen at Lex, a new nightclub downtown. Act heads in with his +1 and try to learn what they can finding that the boy left with two woman. They then track the 3 to the Neo-Retro, a club in Bellevue when Leaf runs into some old friends and the group gets kicked out by KE. Using some radar detection, the runners find someone who was hiding in the back room flees through the tunnels beneath the club. After some astral battle with Leaf's spirit, the group confronts the mysterious person. She claims to be trying to hunt the people who took the kid: vampires. She leads the group to a hideout near the Barrens and they barge in. Finding a woman on Renfield, they have her take them down to her master and are immediately set upon by a vamp and some ghouls. Act takes care of the HMHVV III infected while Brick leads the charge with the Type 1. The group ventures further into the tinnels and finds a group of Renfield folk (including their target) with a female vampire. She seems to surrender, but the runners have other ideas as they paint the walls with her blood. They hold onto the people so they can dry out and exchange information with the woman, named Sofia, the Vampire Slayer, for future use. They contact their Johnson with the good news, get their pay, and make the world perhaps just a little bit brighter.

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Karaoke For Dummies