Kimmi

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Kimmi.jpg
One Chip Equals:
Loyalty 1 - 30 hours of downtime or 600 nuyen
Loyalty 2 - 27 hours of downtime or 540 nuyen
Loyalty 3 - 24 hours of downtime or 480 nuyen
Loyalty 4 - 21 hours of downtime or 420 nuyen
Loyalty 5 - 18 hours of downtime or 360 nuyen
Loyalty 6 - 15 hours of downtime or 300 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Kimmi (Service - Astral Forensics), Connection 2 (Public)

Common Dice Pools: Assensing 13 [5], Etiquette 11 [5], Pistols 7 [3], Blades 5 [3], Perception 14 [5], Arcana 7 [5], Chemistry 12 [5], Forgery 11 [5], Automotive Mechanic 11 [5].
(Eight hours of safe work costs a chip)

An 18 year old Australian Aboriginal woman who is currently a freshman at Montana Tech and Geomancy. Having been saved by runners and brought to the Sioux Nation, Kimmi has been enrolled in MT&G despite her protestations and frequently acts out. She is able to view, project and assence on the astral, but has no other magical powers She is the younger sister of Alice and they usually do not get along. Still, she prefers living in Sioux Nation over back in Canberra with her mom.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

B A R S W L I C Edg Ess Magic
3 2 2 2 3 2 6 3 2 4 2

Skills: Assensing 7, Etiquette 6, Pistols 5, Blades 3, Perception 5, Arcana 5, Chemistry 6, Forgery 5, Automotive Mechanic 5.
(Eight hours of safe work costs a chip)

Skill Pools: Assensing 13 [5], Etiquette 11 [5], Pistols 7 [3], Blades 5 [3], Perception 14 [5], Arcana 7 [5], Chemistry 12 [5], Forgery 11 [5], Automotive Mechanic 11 [5].
(Eight hours of safe work costs a chip)

Knowledge Skills: Australia 4, Spirits 4, Magical Theory 2, Magical Threats 3, Matrix Security Design 3, Rumors 3.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Australia 10 [5], Spirits 10 [5], Magical Theory 8 [5], Magical Threats 9 [5], Matrix Security Design 5 [5], Rumors 9 [5].
(They'll generally tell you what they know for a chip)

Ask around 6 [8] (Asking around costs at least two chips). For some topics, the contact has more dice: Assensing 7 [8], Australia 7 [8], Spirits 7 [8].
Networking 14 [8]. (Networking generally costs two chips)
Find Gear 4 [8]. (Finding gear costs a chip)

Human

None

Facts about "Kimmi"
Connection2 +
Contact PermissionsPublic +
Contact TitleKimmi +
Contact TypeService - Astral Forensics +
ContactsAlice +
First special ability descAt loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work. +
First special ability nameWhat are friends for? +