Mickey Two Pulse

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One Chip Equals:
Loyalty 1 - 10 hours of downtime or 100 nuyen
Loyalty 2 - 9 hours of downtime or 90 nuyen
Loyalty 3 - 8 hours of downtime or 80 nuyen
Loyalty 4 - 7 hours of downtime or 70 nuyen
Loyalty 5 - 6 hours of downtime or 60 nuyen
Loyalty 6 - 5 hours of downtime or 50 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Decker (Service - Other), Connection 1 (Public)

Common Dice Pools: Computer 12 [8], Etiquette 8 [5], Pistols 4 [4], Clubs 6 [4], Perception 10 [8], Hacking 9 [8], Electronic Warfare 8 [8], Hardware 13 [8], Software 10 [8].
(Eight hours of safe work costs a chip)

Mickey Two Pulse is a trog with an unfortunate interest in technology. It seems like the universe is always against him but he perseveres regardless. He often refers to his decking as a hobby, but you'll rarely find him not jacked in. Even when there's a fight going on he'll have one foot in reality, and the other in the virtual. Mickey is a 6ft7(2.01M) tall orc who the phrase "All Legs" covers accurately. On top of his seemingly insurmountable terrible luck with Electronics. If all that weren't enough Mickey's area is permeated with a persistent sent of day old sushi place dumpster. Mickey does his best to deal with that with an extensive misting of perfumes and deodorants. Maybe it'd be more effective, but Mick always appears to being a state
of constantly sweating. It has forced him to always wear Recycled
Vendingware which seems to be the only thing that doesn't get soaked by him
simply wearing it.

Not your callin', darlin' Treat this Contact as having both the Bad Luck and Gremlins(4) qualities. When assisting a player in legwork they'll put extra effort in due to a love for their work. However, it's painfully clear the universe is trying to send them a message.

B A R S W L I C Edg Ess
4 2 1 3 5 7 4 2 3 4

Skills: Computer 4, Etiquette 4, Pistols 2, Clubs 4, Perception 3, Hacking 2, Electronic Warfare 4, Hardware 2, Software 3.
(Eight hours of safe work costs a chip)

Skill Pools: Computer 12 [8], Etiquette 8 [5], Pistols 4 [4], Clubs 6 [4], Perception 10 [8], Hacking 9 [8], Electronic Warfare 8 [8], Hardware 13 [8], Software 10 [8].
(Eight hours of safe work costs a chip)

Knowledge Skills: Italian 3, Business 2, Insurance 2, Police Procedures 2, Lone Star 4, Space 4.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Italian 11 [8], Business 10 [8], Insurance 10 [8], Police Procedures 10 [8], Lone Star 12 [8], Space 12 [8].
(They'll generally tell you what they know for a chip)

Ask around 3 [6] (Asking around costs at least two chips). For some topics, the contact has more dice: Computer 5 [6], Italian 4 [6], Lone Star 5 [6], Space 5 [6].
Networking 9 [6]. (Networking generally costs two chips)
Find Gear 3 [6]. (Finding gear costs a chip)

Ork

Facts about "Mickey Two Pulse"
Connection1 +
Contact PermissionsPublic +
Contact TitleDecker +
Contact TypeService - Other +
First special ability descTreat this Contact as having both the Bad Luck and Gremlins(4) qualities. When assisting a player in legwork they'll put extra effort in due to a love for their work. However, it's painfully clear the universe is trying to send them a message. +
First special ability nameNot your callin', darlin' +