Mike the Train Conductor Who Can Also Drive Boats

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One Chip Equals:
Loyalty 1 - 20 hours of downtime or 200 nuyen
Loyalty 2 - 18 hours of downtime or 180 nuyen
Loyalty 3 - 16 hours of downtime or 160 nuyen
Loyalty 4 - 14 hours of downtime or 140 nuyen
Loyalty 5 - 12 hours of downtime or 120 nuyen
Loyalty 6 - 10 hours of downtime or 100 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Driver (Service - Pilot Skills), Connection 2 (Public)

Common Dice Pools: Pilot Watercraft 12 [6], Etiquette 11 [5], Automatics 7 [5], Blades 7 [5], Perception 11 [6], Pilot Ground Craft 9 [6], Pilot Aircraft 7 [6], Leadership 9 [5], Animal Handling 5 [5].
(Eight hours of safe work costs a chip)

A train conductor from Havana who was befriended by the runners under not-duress during a train heist. Participated in taking the train off the rails and helped ram a ghost train off the tracks. He's a middle-aged man with a tendency to get really intense when performing mundane driving tasks, like accelerating. When acting as a chauffeur, he wears a cheap button up shirt with a tie. When he needs to go all out, he removes his tie, unbuttons his shirt, and uses his tie to make a bandana around his forehead. Used to drive yachts with his Father, as a teen. He's very excited to be part of the shadow community.

If it ever somehow becomes relevant, he has steely eyed wheelman, gearhead, and does now possess a control rig (Radio Shack) due to: I Watch With Glee. Any use of Gearhead will almost certainly not qualify for the 'Chauffeur' power, as the special talents he has to push a vehicle beyond its limits are almost by definition not safe. He has now acquired a Aztech Nightrunner due to participating in Another Way To Die: The Man On Your Side.

Chauffeur At loyalty 5+, the cost of Mike's piloting services can be mitigated by a high lifestyle or greater, so long as he isn't being asked to participate in anything more than slightly dangerous. Mike doesn't own a car.

B A R S W L I C Edg Ess
3 3 4 (5) 3 3 5 4 3 7 5

Skills: Pilot Watercraft 6, Etiquette 6, Automatics 4, Blades 4, Perception 4, Pilot Ground Craft 4 (Specialised in trains), Pilot Aircraft 2, Leadership 4, Animal Handling 2.
(Eight hours of safe work costs a chip)

Skill Pools: Pilot Watercraft 12 [6], Etiquette 11 [5], Automatics 7 [5], Blades 7 [5], Perception 11 [6], Pilot Ground Craft 9 [6], Pilot Aircraft 7 [6], Leadership 9 [5], Animal Handling 5 [5].
(Eight hours of safe work costs a chip)

Knowledge Skills: Business 3, Trains 4, Caribbean League 6, Corporate Rumors 5, Corporate Politics 5, Trids 4.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Business 9 [6], Trains 9 [6], Caribbean League 11 [6], Corporate Rumors 10 [6], Corporate Politics 11 [6], Trids 10 [6].
(They'll generally tell you what they know for a chip)

Ask around 5 [7] (Asking around costs at least two chips). For some topics, the contact has more dice: Pilot Watercraft 8 [7], Trains 6 [7], Caribbean League 8 [7], Corporate Rumors 7 [7], Corporate Politics 7 [7], Trids 6 [7].
Networking 13 [7]. (Networking generally costs two chips)
Find Gear 4 [7]. (Finding gear costs a chip)

Human

Connection2 +
Contact PermissionsPublic +
Contact TitleDriver +
Contact TypeService - Pilot Skills +
First special ability descAt loyalty 5+, the cost of Mike's piloting services can be mitigated by a high lifestyle or greater, so long as he isn't being asked to participate in anything more than slightly dangerous. Mike doesn't own a car. +
First special ability nameChauffeur +