Move On Jackson

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One Chip Equals:
Loyalty 1 - 60 hours of downtime or 1800 nuyen
Loyalty 2 - 54 hours of downtime or 1620 nuyen
Loyalty 3 - 48 hours of downtime or 1440 nuyen
Loyalty 4 - 42 hours of downtime or 1260 nuyen
Loyalty 5 - 36 hours of downtime or 1080 nuyen
Loyalty 6 - 30 hours of downtime or 900 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Alchemist (Service - Alchemy), Connection 6 (Public)

Common Dice Pools: Alchemy 25, Etiquette 9 [5], Automatics 6 [10], Unarmed Combat 5 [10], Perception 14 [6], Nautical Mechanic 17 [6], Performance 11 [5], Artificing 14.
(Eight hours of safe work costs a chip)

Most people would think a minotaur driving a semi truck was delivering goods for people, but they'd be wrong: Move On Jackson only has one thing to deliver, and that's himself. The people, they come to him. Move On Jackson sells anonymous alchemical contact or timed preps to whoever's got the nuyen, no questions asked. He's nearby

His spell list includes: Armor, Fireball, Combat Sense, Punch, Lightning Bolt, Sunbeam, Improved Invisibility, Levitate, Mana Barrier and Physical Barrier.

Let's Get Mooving For a Chip, Move On Jackson will make you two alchemy preps of up to force 6. The preps will last for four times their potency in hours before degrading, get a dice pool bonus of +7 when activated, and leave no astral signature. He buys hits on the drain, and suffers none.

A Lot at Stake Here If you have Move On Jackson at Loyalty 5, once per week he'll sell you an edged preparation of your choice, of up to force 10; his pool for doing so, however, is only 20. This preparation will leave a fluxed astral signature.

B A R S W L I C Edg Ess Magic
7 1 5 8 6 4 3 2 3 5 9

Skills: Alchemy 10, Etiquette 5, Automatics 5, Unarmed Combat 4, Perception 8, Nautical Mechanic 9, Negotiation 7, Artificing 5.
(Eight hours of safe work costs a chip)

Skill Pools: Alchemy 25, Etiquette 9 [5], Automatics 6 [10], Unarmed Combat 5 [10], Perception 14 [6], Nautical Mechanic 17 [6], Negotiation 11 [5], Artificing 14.
(Eight hours of safe work costs a chip)

Knowledge Skills: News 8, Magical Law 7, Marketing 5, Literature 6, CAS 8, Boston 7.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: News 16 [6], Magical Law 14 [6], Marketing 13 [6], Literature 12 [6], CAS 14 [6], Boston 14 [6].
(They'll generally tell you what they know for a chip)

Ask around 8 [11] (Asking around costs at least two chips). For some topics, the contact has more dice: Alchemy 14 [11], News 14 [11], Magical Law 13 [11], Marketing 11 [11], Literature 12 [11], CAS 14 [11], Boston 13 [11].
Networking 15 [11]. (Networking generally costs two chips)
Find Gear 3 [11]. (Finding gear costs a chip)

Troll

None

Facts about "Move On Jackson"
Connection6 +
Contact PermissionsPublic +
Contact TitleAlchemist +
Contact TypeService - Alchemy +
First special ability descFor a Chip, Move On Jackson will make you
For a Chip, Move On Jackson will make you two alchemy preps of up to force 6. The preps will last for four times their potency in hours before degrading, get a dice pool bonus of +7 when activated, and leave no astral signature. He buys hits on the drain, and suffers none.
buys hits on the drain, and suffers none. +
First special ability nameLet's Get Mooving +