Mr. Blackhawk and the Raging Coyotes

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One Chip Equals:
Loyalty 1 - 50 hours of downtime or 1000 nuyen
Loyalty 2 - 45 hours of downtime or 900 nuyen
Loyalty 3 - 40 hours of downtime or 800 nuyen
Loyalty 4 - 35 hours of downtime or 700 nuyen
Loyalty 5 - 30 hours of downtime or 600 nuyen
Loyalty 6 - 25 hours of downtime or 500 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Smuggler and go-gang boss (Service - Smuggling), Connection 5 (Public)

Common Dice Pools: Sneaking 20 [8], Etiquette 13 [6], Automatics 15 [8], Perception 14 [5], Con 9 [6], Forgery 16 [5], Negotiation 13 [6], Leadership 9 [6], Tasking 11.
(Eight hours of safe work costs a chip)

Mr. Blackhawk runs a smuggling operation through the Rocky Mountains, as well as leading a notorious go-gang. He can usually be convinced to send a few tough-looking orks around the PCC or Denver to rough people up, if you're on good terms with him.

Conserve Ammo Mr. Blackhawk can get rid of problems for you, by shooting them. At loyalty 5, you can call out a hit for 2,000. Hitmen aren’t assassins, and generally Mr. Blackhawk only has the juice to kill low-threat targets such as barrens rats, low-ranking wageslaves and gangers (GM discretion). Mr. Blackhawk and the Raging Coyotes act independently, and don’t assist in combat.

B A R S W L I C Edg Ess Resonance,
8 7 3 6 4 3 3 4 3 5 1

Skills: Sneaking 9, Etiquette 7, Automatics 8, Perception 8, Con 3, Forgery 9, Negotiation 7, Leadership 3, Tasking 5.
(Eight hours of safe work costs a chip)

Skill Pools: Sneaking 20 [8], Etiquette 13 [6], Automatics 15 [8], Perception 14 [5], Con 9 [6], Forgery 16 [5], Negotiation 13 [6], Leadership 9 [6], Tasking 11.
(Eight hours of safe work costs a chip)

Knowledge Skills: Go-Gangs 6, Black Markets 7, Border Security 6, Organized Crime 5, Law 5, Tribes 7.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Go-Gangs 10 [5], Black Markets 11 [5], Border Security 11 [5], Organized Crime 10 [5], Law 10 [5], Tribes 12 [5].
(They'll generally tell you what they know for a chip)

Ask around 9 [11] (Asking around costs at least two chips). For some topics, the contact has more dice: Sneaking 12 [11], Go-Gangs 11 [11], Black Markets 12 [11], Border Security 11 [11], Organized Crime 10 [11], Law 10 [11], Tribes 12 [11].
Networking 18 [11]. (Networking generally costs two chips)
Find Gear 13 [11]. (Finding gear costs a chip)

Ork

Connection5 +
Contact PermissionsPublic +
Contact TitleSmuggler and go-gang boss +
Contact TypeService - Smuggling +
First special ability descMr. Blackhawk can get rid of problems for
Mr. Blackhawk can get rid of problems for you, by shooting them. At loyalty 5, you can call out a hit for 2,000. Hitmen aren’t assassins, and generally Mr. Blackhawk only has the juice to kill low-threat targets such as barrens rats, low-ranking wageslaves and gangers (GM discretion). Mr. Blackhawk and the Raging Coyotes act independently, and don’t assist in combat.
independently, and don’t assist in combat. +
First special ability nameConserve Ammo +