Sofia, the Vampire Slayer

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Sofia.jpg
One Chip Equals:
Loyalty 1 - 50 hours of downtime or 1000 nuyen
Loyalty 2 - 45 hours of downtime or 900 nuyen
Loyalty 3 - 40 hours of downtime or 800 nuyen
Loyalty 4 - 35 hours of downtime or 700 nuyen
Loyalty 5 - 30 hours of downtime or 600 nuyen
Loyalty 6 - 25 hours of downtime or 500 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Vampire Hunter (Service - Tracking), Connection 3 (Public)

Common Dice Pools: Tracking 20 [10], Etiquette 11 [5], Clubs 18 [9], Perception 16 [10], Arcana 14 [10], Intimidation 13 [5], Leadership 13 [5], Navigation 11 [10], Unarmed Combat 18 [9].
(Eight hours of safe work costs a chip)

A tall, athletic Afro-Italian woman from Europe in Seattle to hunt some vampiress. Highly skilled in tracking and killing those infected with the HMHVV Type 1 strain (as well as the 1a variant). Shows little interest in anything else, but is friendly if others share her passion. Ruthless to those who show any sympathy towards those monsters. Carries several small wooden javelins/large stakes.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

Time to dry out. Sofia will take in any Renfield addicts to help them get clean for a chip.

B A R S W L I C Edg Ess Magic,
8 10 8 8 5 6 8 3 7 4 5

Skills: Tracking 9, Etiquette 6, Clubs 9, Perception 6, Arcana 6, Intimidation 8, Leadership 8, Navigation 3, Unarmed Combat 9.
(Eight hours of safe work costs a chip)

Skill Pools: Tracking 20 [10], Etiquette 11 [5], Clubs 19 [9], Perception 16 [10], Arcana 14 [10], Intimidation 13 [5], Leadership 13 [5], Navigation 11 [10], Unarmed Combat 18 [9].
(Eight hours of safe work costs a chip)

Knowledge Skills: HMHVV 8, The Black Lodge 7, Safe Houses 6, Europe 4, Infected 7, Magical Theory 6.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: HMHVV 17 [10], The Black Lodge 14 [10], Safe Houses 15 [10], Europe 13 [10], Infected 16 [10], Magical Theory 13 [10].
(They'll generally tell you what they know for a chip)

Ask around 8 [10] (Asking around costs at least two chips). For some topics, the contact has more dice: Tracking 13 [10], HMHVV 13 [10], The Black Lodge 12 [10], Safe Houses 11 [10], Europe 9 [10], Infected 12 [10], Magical Theory 11 [10].
Networking 18 [10]. (Networking generally costs two chips)
Find Gear 4 [10]. (Finding gear costs a chip)

Human

Connection3 +
Contact PermissionsPublic +
Contact TitleVampire Hunter +
Contact TypeService - Tracking +
First special ability descAt loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work. +
First special ability nameWhat are friends for? +