The Todd

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One Chip Equals:
Loyalty 1 - 10 hours of downtime or 100 nuyen
Loyalty 2 - 9 hours of downtime or 90 nuyen
Loyalty 3 - 8 hours of downtime or 80 nuyen
Loyalty 4 - 7 hours of downtime or 70 nuyen
Loyalty 5 - 6 hours of downtime or 60 nuyen
Loyalty 6 - 5 hours of downtime or 50 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Crimson Crusher by day, massive baby by night (Legwork - Intuition), Connection 1 (Public)

Common Dice Pools: Knowledge: Trids 7 [5], Gangs (Crimson Crush) 6 [5], Street Drugs 5 [5], News 5 [5], Tir Tairngire 7 [5], Corporate Culture 7 [5], Religion 7 [5].
(They'll generally tell you what they know for free)

Ask around 4 [6] (Asking around costs at least a chip). For some topics, the contact has more dice: Trids 5 [6], Tir Tairngire 5 [6], Religion 5 [6].

The Todd, aka Tiny Tim, is a member of the Crimson Crush whose gang friends were mowed down by shadowrunners. His former Crimson Crush boss ""Raymond Solana"", a business-compatible troll-reduced troll is currently recovering from the heavy blow he took from runners. The Todd now hangs out with a more street-oriented gang boss again, leaving him plenty of time to peddle drugs and keep his ears to the streets. Luckily for the Shadows, The Todd is also an extreme coward and will spill the beans on what's been happening on the streets for almost every dangerous criminal.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

B A R S W L I C Edg Ess
2 1 1 2 4 3 4 3 1 4

Skills: 4, Etiquette 2, Archery 3, Unarmed Combat 3, Perception 2, Palming 4, Running 2, Sneaking 4, Tracking 4.
(Eight hours of safe work costs two chips)

Skill Pools: FALSE, Etiquette 7 [5], Archery 4 [3], Unarmed Combat 4 [3], Perception 9 [5], Palming 5 [3], Running 4 [3], Sneaking 7 [3], Tracking 10 [5].
(Eight hours of safe work costs two chips)

Knowledge Skills: Trids 4, Gangs (Crimson Crush) 3, Street Drugs 2, News 2, Tir Tairngire 4, Corporate Culture 3, Religion 4.
(They'll generally tell you what they know for free)

Knowledge Skill Pools: Trids 7 [5], Gangs (Crimson Crush) 6 [5], Street Drugs 5 [5], News 5 [5], Tir Tairngire 7 [5], Corporate Culture 7 [5], Religion 7 [5].
(They'll generally tell you what they know for free)

Ask around 4 [6] (Asking around costs at least a chip). For some topics, the contact has more dice: Trids 5 [6], Tir Tairngire 5 [6], Religion 5 [6].
Networking 8 [6]. (Networking generally costs two chips)
Find Gear 8 [6]. (Finding gear costs a chip)

Ork

Facts about "The Todd"
Connection1 +
Contact PermissionsPublic +
Contact TitleCrimson Crusher by day, massive baby by night +
Contact TypeLegwork - Intuition +
First special ability descAt loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work. +
First special ability nameWhat are friends for? +