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aka Pope Alex, Puupe, Poperino, etc.

Reddit account: /u/AfroNin

As a Player



As a GM


Style Sheet


Your Average Pope Experience

Going on a Pope run is comparable to watching re-runs of The Nanny in the early afternoon - either you really like the show, you have nothing better to do, and/or there was nothing better on at the time. If you for some contrived reason end up at my table, I can’t promise that I’ll give you the most immersive experience, the most exciting atmosphere, the most interesting story, but I’ll give it the good old college try and have so far received some pretty good feedback in regards to all of the above factors, so apparently it’s not all bad. Hopefully, the following page can give you a good idea of what my GMing is all about (or rather, not about)

Views on the Setting and Realism

  • Tl;dr: Pro Sci-Fi! Not very Grimdark, often rather Mohawk, tends to end up all over the place. Humor’s good, maybe try not to turn the entire run into a joke, though.

The kitchen sink setting that is Shadowrun can’t decide on flavor and tries to appease all tastes, so it’s very natural that we’ll end up with a mixture of setting influences just due to the collaborative storytelling process, everyone’s preferences about their character and the world they’d like to live in. New players who aren’t sure what sort of mood my runs like to set might be confused initially or find themselves unable to be immersed; it’s essentially difficult for me to appease all of the crazy directions the setting tries to offer.

There’s this practice of ‘not thinking about it’ to get a better setting cohesion going, but not for this boy. Monads that have created super sci-fi technology fit perfectly into the already waning deathgrip of Cyberpunk and I think about it all the time, let’s go whole-hog. Magnet acceleration spaceship gates, all of the gravity manipulation technology, militarized plasma, if there’s one direction I can steer this confused setting towards, it’s definitely Sci-Fi. Shadowrun doesn’t know where it’s going, but in doing so it’s destroyed so many things about Cyberpunk that we may as well trudge forward into the shiny high-tech future.

Dice vs RP

  • (someone’s gonna hit me for putting these in opposition)
  • Tl;dr: RP to solve stuff is welcome, I tend to resort to dice challenges when I’m unsure, also rolling is great.

So, I love when a player can pull off a cool thing via RP instead of rolling dice, but as a bad Face myself, I’ll happily let other people rely on dice and let them declare intent instead. It’s not a big problem at all in my book, although I will concede that solving things through tests of some kind is so much easier for me, because I’m simply not all that proficient in the ways of narrativity. If a player goes “I wanna do X”, then usually my response is “Alright, test Y seems to be adequate here to get that done?” Rolling dice is fun and cool, but I also tend to use them as a crutch, so if you can pull off some sort of interesting scene without rolling dice at all, I’ll happily let you do it. Of course we’re still playing a tabletop game, so at some point there’s gonna be some sort of dicerolling involved and I don’t necessarily view that as a bad thing.

What if…

  • Declining at the Meet
  • Tl;dr: Sure, why not? Don’t Be A Dick, though.

You know, it hasn’t happened to me yet, but I’m sure nothing can go wrong and there won’t at all be drama about this in any way. Go for it! Try to follow the basic rules of Don’t Be A Dick (to the other players) when you do so, though. Basically, if your runner doesn’t wanna do this then that’s alrighty, but if the rest of the people are fine with it then maybe don’t try to kill the run before it started, as much as your character would probably have shot the J in the face.

Thwarting / Derailing Runs

  • Tl;dr: General enjoyment > individual agency

To me, general player enjoyment matters more than any one person’s character agency. If you’re infuriated by this, I cannot apologize. As such, if the party consensus is to screw the run, then let’s screw the run. If the players aren’t OK with a player going off on his own to sabotage the thing and instead showed up to solve puzzles and complete the run challenge, then I’m in agreement with them and would rather them try derailing another run where the players are less interested in actually completing it.

Consequences / Failure

  • Tl;dr: Consequences don’t just happen for the sake of them, failure is an option.

Erm, right. If there’s gonna be heavy, harsh consequences to actions, then I usually give enough warning beforehand. Sometimes, though, the danger of bad things happening is baked into the parameters of the run, and stakes are then naturally higher. Similarly, failure is pretty much always an option, and that’s fine. I don’t design unfair killer runs, though. I will try my best to be as fair as I can.

Poperino Table Rules

  • Full Defense: Can also FD after rolling defense test
  • Edge: Strongly in favor of player, can edge dodge even once dmg is announced
  • Freaks: Higher chance to be picked if you aren't multiple flavors of snowflake.

Non-Player Characters


18 October 2017Speedline Miracle MasterpieceAfroNin
22 October 2017Boom, Baby!AfroNin
24 October 2017Love the way you lieAfroNin
30 October 2017Wee WooAfroNin
3 November 2017Someone's Watching MeAfroNin
3 November 2017The PowerAfroNin
9 November 2017HellevatorAfroNin
26 November 2017God Knows It AllAfroNin
7 December 2017FantasyAfroNin
14 January 2018Sleepless Rainy NightAfroNin
19 January 2018Chase MeAfroNin
4 February 2018PartyAfroNin
5 February 2018A Day In The Life Of Wan Pt 1AfroNin
15 February 2018A Thousand Suns, Part 1AfroNin
17 February 2018Run Devil RunAfroNin
26 February 2018A Day In The Life Of Wan Pt 2AfroNin
11 March 2018Welcome To China IAfroNin
14 March 2018The Inherited FangAfroNin
17 March 2018Dancing In The RuinsAfroNin
21 March 2018Heavenly StrikeAfroNin
24 March 2018Quirk of FateAfroNin
25 March 2018A Thousand Suns, Part 2AfroNin
31 March 2018Cyclonized TyphoonAfroNin
2 April 2018Great Red SpiritAfroNin
5 April 2018Capricious WindAfroNin
9 April 2018Ambition To Take OverAfroNin
15 April 2018Smoke and MirrorsAfroNin
30 April 2018Feels RightAfroNin
1 May 2018Ark (Run)AfroNin
8 May 2018A Day In The Life Of Wan Pt 4AfroNin
10 May 2018Wanna Be Starting SomethingAfroNin
14 May 2018Prey (Run)AfroNin
18 May 2018La BambaAfroNin
20 May 2018Voodoo Song (Run)AfroNin
22 May 2018Hep! 1AfroNin
2 June 2018A Watched Pot (Run)AfroNin
9 June 20182nd Round KnockoutAfroNin
10 June 2018Scary Monsters & Nice Sprites (Run)AfroNin
12 June 2018Regulate (Run)AfroNin
23 June 2018The Ride Of Your Life (Run)AfroNin
11 July 2018Window Of Opportunity (Run)AfroNin
15 July 2018Out Of Touch (Run)AfroNin
24 September 2018Blood PatrolAfroNin
27 September 2018Moonlit (run)AfroNin
29 September 2018Blue Night (run)AfroNin
1 October 2018Another Cure For Any Ailment (run)AfroNin
3 October 2018Let It Be Love (run)AfroNin
7 October 2018Night Stalker (run)AfroNin
8 October 2018A Day In The Life Of Wan Pt 5AfroNin
6 November 2018POP/STARS (run)AfroNin
... further results

also all around the watchtower


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