Difference between revisions of "Haunted Haus"

From A Light in the Dark
Jump to: navigation, search
 
Line 53: Line 53:
 
}}
 
}}
 
[[File:haunted_haus.jpg|250px]]
 
[[File:haunted_haus.jpg|250px]]
 +
 +
Exp: 5

Latest revision as of 15:50, 14 January 2020

[edit]
One Chip Equals:
Loyalty 1 - 40 hours of downtime or 800 nuyen
Loyalty 2 - 36 hours of downtime or 720 nuyen
Loyalty 3 - 32 hours of downtime or 640 nuyen
Loyalty 4 - 28 hours of downtime or 560 nuyen
Loyalty 5 - 24 hours of downtime or 480 nuyen
Loyalty 6 - 20 hours of downtime or 400 nuyen
You can spend downtime or nuyen to pay back chips, or pay your contacts nuyen for services directly.


Retired German Runner (Gear - German Weapons), Connection 4 (Public)

Common Dice Pools: Find Gear 19 [12], Find German Weapons 23 [12]. (Finding gear is free for German Weapons but otherwise costs a chip)

Haunted Haus is a retired runner and cyberdoc from the ADL. He still has a decent amount of contacts in the ADL and many German companies. He spends most of his time bird watching and visiting clubs to tell people about weird things.

What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.

B A R S W L I C Edg Ess
4 5 2 6 4 3 2 6 2 6

Skills: Negotiation 8, Etiquette 6, Pistols 4, Unarmed Combat 3, Perception 3, Cybertechnology 7, Medicine 5, Con 8, Aeronautics Mechanic 7.
(Eight hours of safe work costs two chips)

Skill Pools: Negotiation 19 [8], Etiquette 14 [8], Pistols 9 [6], Unarmed Combat 8 [6], Perception 8 [4], Cybertechnology 14 [4], Medicine 14 [4], Con 16 [8], Aeronautics Mechanic 14 [4].
(Eight hours of safe work costs two chips)

Knowledge Skills: Europe 7, Critters 5, Saeder-Krupp Heavy Industries 4, Rumors 5, Psychology 7, Organized Crime 7.
(They'll generally tell you what they know for a chip)

Knowledge Skill Pools: Europe 11 [4], Critters 10 [4], Saeder-Krupp Heavy Industries 8 [4], Rumors 9 [4], Psychology 12 [4], Organized Crime 12 [4].
(They'll generally tell you what they know for a chip)

Ask around 10 [12] (Asking around costs at least two chips). For some topics, the contact has more dice: Negotiation 12 [12], Europe 11 [12], Psychology 11 [12], Organized Crime 11 [12].
Networking 18 [12]. (Networking generally costs two chips)
Find Gear 19 [12], Find German Weapons 23 [12]. (Finding gear is free for German Weapons but otherwise costs a chip)

Dwarf

Haunted haus.jpg

Exp: 5