Contact Abilities

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  • What are friends for? At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.
  • Mr. Johnson You can't increase this contact's loyalty with downtime.
  • It’s Cerulean At Loyalty 3, Alphonse will use his disguise skill for a chip (as a service contact). He'll also share his knowledge of clothing at no chip cost (as a legwork contact). For a chip, he will make you duplicate uniforms if you get him a picture within 24 hours.
  • You Are Safe Now At Loyalty 5, If you can get to the NaN border, Amara will get you over it, and into a political safehouse for up to her connection in days.
  • So I Heard You Liked... At Loyalty 2, Andre doesn't cost a chip to find any kind of gear up to availability 16.
  • BFF At loyalty 5, Arashi's loyalty can't be reduced except by betrayal.
  • Omnicure: At loyalty 4, for a chip, Arif can admit an NPC to a rehabilitation program for Renfield-induced Essence Degradation. The specifics, including success, and Essence regained, if any, are left up to the GM.
  • General Crime Supplies Getting gear of availability 12 or less doesn't cost a chip, no matter what kind of gear it is.
  • The Back, Back Room At Loyalty 4, Arjun will let you into one of his back, back rooms: secure, anonymous rooms that you can use for legwork or other purposes.
  • Read the damn dossier At loyalty 4, for a chip, Blue Shift will try to get you a dossier on a target. If she succeeds, the dossier usually gives you at least a +1 bonus to social rolls with the target.
  • I'm Sure It's On The Board. At Loyalty 2, Giselle might be able to get you paid from KE's discretionary funds for bounty hunting, crime solving, and other work that fights crime or upholds justice. (GM discretion)
  • Chester's Kebab Palace: At Loyalty, 2 Chester will allow you to do legwork from his greasy kebab shop in Redmond. If the team does legwork at Chester's Kebab Palace, they get a single point of floating edge only usable on knowledge skills relating to crime or illicit activity. You also get to enjoy the best kebabs this side of Touristville!
  • We also do takeout: At Loyalty 5, Your Redmond boltholes have their Comforts & Necessities increased by 1, up to a maximum of 3.
  • The Objectively Best Weapon Type At Loyalty 3, Chiron will find laser weapons for you at no chip cost.
  • Training Montage At Loyalty 5, Chiron will grant you another training slot while instructing you in Exotic Weapon: Laser Weapons
  • Housecalls(Falcon Shifter) At loyalty 5, Chirp will come to you, if he can, for medical services. As a falconine shifter with a few magic tricks, he has ways of getting in and out unseen if need be.
  • Imbuements R Us When imbuing foci, she'll teamwork you
  • Detachment You can't increase this contact's loyalty with downtime.
  • You Are Safe Now At Loyalty 5, if you can get to Everett, D.Bear will hide you in his shifter safe places (it might not always be houses), for up to his connection in days.
  • I Have Gained Nothing By Enlightenment At Loyalty 5, while this contact instructs you, you gain an extra training slot. You can't get more than one extra training slot from contacts in any given month.
  • And Then They Would Fear You At 6 loyalty, you gain 2 street cred. You can’t gain street cred from a contact again until your street cred falls below 1.
  • Really, Don't Ask At loyalty 3, Doc Flesh will dispose of bodies that you bring him. He doesn't ask questions, and neither should you.
  • Housecalls(VAMPIRE) At loyalty 5, Doc Flesh will come to you, if he can, for medical or (limited) disposal services -- but only at night. As a vampire that can turn into mist, he can get into a lot of places.
  • We Can Rebuild Him At loyalty 4, you gain access to a deltaware clinic, and can have deltaware installed. Contacts must have at least 7 connection to use this power. (The cost of installation is already included in the price.)
  • In Pristine Condition Will pay you for captured alive awakened critters (price is GM discretion)
  • Organlegger At Loyalty 2, Dr. Zhao will dispose of unconscious or dead bodies that you bring her, no questions asked.
  • "Of COURSE I've got drugs." Dr. Spicy Steve specialises in augmentations and medical equipment/drugs. If something falls under any of those categories, he can treat is as his speciality.
  • "Coulda sworn I had one somewhere." If Dr Steve fails an availability roll, he can try again without waiting. He can only do this once per month.
  • Not Too Shabby, Kid At loyalty 5, asking around and networking cost one less chip
  • The Good Stuff At loyalty 2, Enzo counts as a gear contact for the purposes of purchasing pharmaceutical grade non-awakened drugs. He has a dice pool of 16, with a limit of 9, for this effect.
  • I also sell magical supplies. For a chip she can act as a gear contact of her connection for lodges and other magical supplies.
  • One Hell Of A Tailor. If you buy a custom fit item or something similar from Cassandra, it remains fitted even if attributes or similar change.
  • Best Dressed. Cassandra can find you tomorrow's fashions today, if that is at all important, and can usually get people into fashion events if they aren't too mainstream.
  • Top Shelf Negotiations. At Loyalty 4, whenever this contact gets you in touch with someone (i.e., uses Networking), the target will have their starting disposition improved by one step.
  • You Ride For Free. At Loyalty 4, cab rides with Francis are always covered by your lifestyle, even if it's street.
  • Community Matters. At loyalty 5, for a chip, Frankie will cover a chip you owe another contact of lower connection than his.
  • No One Can Get that For You. At loyalty 5, applies connection to find any kind of gear, and getting gear of any kind doesn't cost a chip. (Use ""Find Augmentations"" pool in place of ""Find Gear"" pool).
  • Temporary Identity. At L3 Gerald can create a temporary SIN for you to use. It costs 1 chip per rating of the fake SIN. It lasts for (Rating) days and the available Fake SIN ratings and their associated licenses and backgrounds are at GM discretion.
  • Backstage Connections. At loyalty 3, if you need access to a party or similar event, Havana Joe can almost always get you in.
  • Is There a Problem, Officer? At Loyalty 4, for a chip, Isabella will abuse her police powers to your benefit. Generally this will only involve small tasks, like questioning people, intimidating low-influence NPCs, or other relatively minor tasks that a crooked cop could do for you. She might also perform larger services for more chips, at GM discretion.
  • There's No Such Thing as Bad Publicity. At loyalty 5, for 5 chips, reduces your notoriety by 1.
  • Caffeine Rush. Jonathan and Hamish are experts in their field, receiving a +2 on Artisan tests to make you delicious coffee and/or baked goods.
  • Witness Protection. At Loyalty 3, Julie can get you access to a safehouse in any NAN territory for a chip.
  • Know the Right People. A little chat with a few influential people can get even the most unrecognisable person to shine in the right circumstances. At 4 loyalty, for 2 chips, Ms. Charlotte will personally vouch for you, potentially gaining you access to high society parties, corporate enclaves, or other similar events at GM discretion. Do something that makes her look bad, however, and you'll owe her another 2 chips, or lose a point of loyalty, depending on the magnitude of the infraction.
  • Ask Around. At loyalty 4, if, at the beginning of the month, you owe this contact exactly one chip, you no longer owe them that chip. You can have multiple contacts with this ability, and they all work.
  • Conserve Ammo. Omaha Jay and the boys can get rid of problems for you, by shooting them. At loyalty 5, you can call out a hit for 2,000. Hitmen aren’t assassins, and generally Omaha only has the juice to kill low-threat targets such as barrens rats, low-ranking wageslaves and gangers (GM discretion). Omaha Jay and his boys act independently, and don’t assist in combat.
  • Well Equipped. At Loyalty 4, getting gear doesn't cost chips.
  • The Key Master. At Loyalty 4, Marcus can get the character (and team if applicable) through UCAS border crossings (no questions asked) with a single commcall for two chips.
  • Chauffeur. At loyalty 5+, the cost of Mike's piloting services can be mitigated by a high lifestyle or greater, so long as he isn't being asked to participate in anything more than slightly dangerous. Mike doesn't own a car.
  • Let's Get Mooving. For a Chip, Move On Jackson will make you two alchemy preps of up to force 6. The preps will last for four times their potency in hours before degrading, get a dice pool bonus of +7 when activated, and leave no astral signature. He buys hits on the drain, and suffers none.
  • A Lot at Stake Here. If you have Move On Jackson at Loyalty 5, once per week he'll sell you an edged preparation of your choice, of up to force 10; his pool for doing so, however, is only 20. This preparation will leave a fluxed astral signature.
  • The Best Defence. At loyalty 3, finding weapons doesn't cost a chip, and apply connection to the roll (use the same pool as for armor).
  • You Were Never Here. At Loyalty 3, for 7,000 nuyen times your current PA, Oshin can reduce your PA by 1.
  • Tools of the trade. At loyalty 4, getting gear doesn't cost chips. At loyalty 6, Paige applies her connection to find ware, weapons/ammo and armor.
  • When The Stars Align. At loyalty 5 or higher, once per month for a social test you may add 11 dice to Phoenix's roll.
  • Mi casa es su casa. They will give you access to a bolthole for (Loyalty) days.
  • Never stop EVOlving. At loyalty 4, Reggie can help the runner acquire Cyber and Bio-ware by adding his connection rating to their negotiation role. Does not stack with contacts finding gear for runners.
  • One Woman Party. For 2 chips at loyalty 3, Snow will bring her Party Blimp to a blimp-accessible location of your choice and start a party. Condition modifiers due to the party will be determined by the GM.
  • Time to dry out. Sofia will take in any Renfield addicts to help them get clean for a chip.
  • Cut out the middle man. Speedy Tim will happily take payment in the form of betameth, even if the overall value is less than he would get otherwise. When paying for Tim's services, you can pay him with betameth alone for half price (For example, 2000nY pay could be replaced with 1000nY of Betameth).
  • Guns And Toasters. He can find any ammunition with availability less than 20 automatically. The ammunition is S+J branded and Steve likes to say that the S stands for Steve. It doesn't.
  • One Stop Shop. Use the Wong Brothers' Find Armor pool when finding weapons and ammo, and finding weapons and ammo does not cost a favor. Though the gear will be mechanically identical, it will always be Ares-branded.
  • Goldilocks Special. At loyalty 4, the Wong brothers will customize armor and weapons for you free of charge. You still need to pay for (or supply) the modifications. You can't use this service for ammo or hand-loads.
  • Expert Armourer. Can get you both Armour and Weapons.
  • Who Knows. If the GM asks you if you know a data broker, say yes. This contact can default on any knowledge skill with 15 dice. You can't buy this contact's loyalty above 4.